Index: trunk/psLib/src/astro/psCoord.c
===================================================================
--- trunk/psLib/src/astro/psCoord.c	(revision 11686)
+++ trunk/psLib/src/astro/psCoord.c	(revision 12330)
@@ -10,6 +10,6 @@
 *  @author GLG, MHPCC
 *
-*  @version $Revision: 1.134 $ $Name: not supported by cvs2svn $
-*  @date $Date: 2007-02-07 23:52:53 $
+*  @version $Revision: 1.135 $ $Name: not supported by cvs2svn $
+*  @date $Date: 2007-03-08 22:12:56 $
 *
 *  Copyright 2004-2005 Maui High Performance Computing Center, University of Hawaii
@@ -67,7 +67,7 @@
 simply inverts the supplied psPlaneTransform transform.  It assumes that
 "transform" is linear.
- 
+
 XXX: This code no longer makes sense.  The merge must be reviewed.
- 
+
 XXX: below is the code using the standard matrix representation.  note that
 this inversion requires x->nX == 1, y->nY == 1 and x->nY <= 1, y->nX <= 1
@@ -144,9 +144,9 @@
 if the supplied psPlaneTransform transform is linear: if any of the
 cooefficients of order 2 are higher are non-zero, then it is not linear.
- 
+
 Returns:
     true: if linear
     false: otherwise
- 
+
 Why isn't this called p_psIsPlaneTransformLinear()?
  *****************************************************************************/
@@ -882,5 +882,5 @@
 /*****************************************************************************
 psPlaneTransformFit(trans, source, dest, nRejIter, sigmaClip)
- 
+
 XXX: This code ignores nRejIter and sigmaClip.  We must call the ClipFit
 routines instead.
@@ -931,5 +931,5 @@
 /*****************************************************************************
 psPlaneTransformInvert(out, in, region, nSamples)
- 
+
  *****************************************************************************/
 psPlaneTransform *psPlaneTransformInvert(
@@ -1129,6 +1129,6 @@
                     //                    out->data[m].y = fxnVal->y + y;
                     //                    m++;
-                    out = p_psPixelsAppend(out, 1, (float)(fxnVal->x+j),
-                                           (float)(fxnVal->y+k) );
+                    out = psPixelsAdd(out, 1, (float)(fxnVal->x+j),
+                                      (float)(fxnVal->y+k) );
                 }
             }
