Index: trunk/psLib/src/math/psSpline.c
===================================================================
--- trunk/psLib/src/math/psSpline.c	(revision 1281)
+++ trunk/psLib/src/math/psSpline.c	(revision 1341)
@@ -7,6 +7,6 @@
  *  polynomials.  It also contains a Gaussian functions.
  *
- *  @version $Revision: 1.16 $ $Name: not supported by cvs2svn $
- *  @date $Date: 2004-07-22 23:45:16 $
+ *  @version $Revision: 1.17 $ $Name: not supported by cvs2svn $
+ *  @date $Date: 2004-07-29 22:44:34 $
  *
  *  Copyright 2004 Maui High Performance Computing Center, University of Hawaii
@@ -344,5 +344,5 @@
  *****************************************************************************/
 float
-psEvalPolynomial1D(float x,
+psPolynomial1DEval(float x,
                    const psPolynomial1D *myPoly)
 {
@@ -352,5 +352,5 @@
 
     if (NULL == myPoly) {
-        psAbort(__func__, "psEvalPolynomial1D(): myPoly is NULL\n");
+        psAbort(__func__, "psPolynomial1DEval(): myPoly is NULL\n");
     }
 
@@ -362,5 +362,5 @@
 
     if (NULL == myPoly->coeff) {
-        psAbort(__func__, "psEvalPolynomial1D(): myPoly->coeff is NULL\n");
+        psAbort(__func__, "psPolynomial1DEval(): myPoly->coeff is NULL\n");
     }
 
@@ -375,5 +375,5 @@
 
 float
-psEvalPolynomial2D(float x,
+psPolynomial2DEval(float x,
                    float y,
                    const psPolynomial2D *myPoly)
@@ -398,5 +398,5 @@
 
 float
-psEvalPolynomial3D(float x,
+psPolynomial3DEval(float x,
                    float y,
                    float z,
@@ -428,5 +428,5 @@
 
 float
-psEvalPolynomial4D(float w,
+psPolynomial4DEval(float w,
                    float x,
                    float y,
@@ -678,5 +678,5 @@
  *****************************************************************************/
 double
-psDEvalPolynomial1D(double x,
+psDPolynomial1DEval(double x,
                     const psDPolynomial1D *myPoly)
 {
@@ -700,5 +700,5 @@
 
 double
-psDEvalPolynomial2D(double x,
+psDPolynomial2DEval(double x,
                     double y,
                     const psDPolynomial2D *myPoly)
@@ -723,5 +723,5 @@
 
 double
-psDEvalPolynomial3D(double x,
+psDPolynomial3DEval(double x,
                     double y,
                     double z,
@@ -753,5 +753,5 @@
 
 double
-psDEvalPolynomial4D(double w,
+psDPolynomial4DEval(double w,
                     double x,
                     double y,
