Index: /trunk/ippconfig/recipes/ppSim.config
===================================================================
--- /trunk/ippconfig/recipes/ppSim.config	(revision 14695)
+++ /trunk/ippconfig/recipes/ppSim.config	(revision 14696)
@@ -9,7 +9,32 @@
 SHUTTER.TIME	F32	1.0		# Time for shutter to fully open
 SKY.RATE	F32	10.0		# Sky illumination rate (e/s)
-STARS.LUM	F32	-1.5		# Stellar luminosity function slope
-STARS.MAG	F32	13.0		# Brightest magnitude for fake stars
+
+STARS.FAKE      BOOL    TRUE		# Stellar luminosity function slope
+STARS.LUM	F32	-1.2		# Stellar luminosity function slope
+STARS.MAG	F32	15.0		# Brightest magnitude for fake stars
 STARS.DENSITY	F32	1.0		# Stellar density (per square degree) at the brightest magnitude
+
+GALAXY.FAKE     BOOL  TRUE		# Stellar luminosity function slope
+
+GALAXY.LUM	  F32	-0.8		# Stellar luminosity function slope
+GALAXY.MAG	  F32	11.0		# Brightest magnitude for fake stars
+GALAXY.DENSITY	  F32	6.0		# Stellar density (per square degree) at the brightest magnitude
+
+GALAXY.RMAJOR.MAX F32	10.0		# Stellar density (per square degree) at the brightest magnitude
+GALAXY.RMAJOR.MIN F32	2.0		# Stellar density (per square degree) at the brightest magnitude
+
+GALAXY.ARATIO.MAX F32	0.2		# Stellar density (per square degree) at the brightest magnitude
+GALAXY.ARATIO.MIN F32	1.0		# Stellar density (per square degree) at the brightest magnitude
+
+GALAXY.INDEX.MIN F32    0.25		# Stellar density (per square degree) at the brightest magnitude
+GALAXY.INDEX.MAX F32	0.500           # Stellar density (per square degree) at the brightest magnitude
+
+# angle range in radians
+GALAXY.THETA.MIN F32    0.0		# Stellar density (per square degree) at the brightest magnitude
+GALAXY.THETA.MAX F32	3.14            # Stellar density (per square degree) at the brightest magnitude
+
+GALAXY.GRID      BOOL   TRUE
+GALAXY.GRID.DX   S32   200
+GALAXY.GRID.DY   S32   200
 
 ### The following options are used if not defined by the concepts (e.g., usually read from headers)
