#if !defined(P_PS_MEMORY_H)
#define P_PS_MEMORY_H

#define P_PS_MEMMAGIC (void *)0xdeadbeef // Magic number in psMemBlock header

/*****************************************************************************/
/*
 * When to call the allocate/free callbacks.  Set using
 * psMemSetAllocateID/psMemSetFreeID, but it can be
 * convenient to see these directly from the debugger
 */
extern long p_psMemAllocateID;		// notify user this block is allocated
extern long p_psMemFreeID;		// notify user this block is freed

/*****************************************************************************/

#endif
