Index: trunk/psModules/src/objects/pmMoments.h
===================================================================
--- trunk/psModules/src/objects/pmMoments.h	(revision 19847)
+++ trunk/psModules/src/objects/pmMoments.h	(revision 19879)
@@ -4,6 +4,6 @@
  * @author GLG, MHPCC
  *
- * @version $Revision: 1.4 $ $Name: not supported by cvs2svn $
- * @date $Date: 2008-10-02 20:50:41 $
+ * @version $Revision: 1.5 $ $Name: not supported by cvs2svn $
+ * @date $Date: 2008-10-03 20:59:16 $
  * Copyright 2004 Maui High Performance Computing Center, University of Hawaii
  */
@@ -24,15 +24,27 @@
 typedef struct
 {
-    float x;     ///< X-coord of centroid.
-    float y;     ///< Y-coord of centroid.
-    float Sx;    ///< x-second moment = sigma_x^2 = = (FWHM_x/2.355)^2
-    float Sy;    ///< y-second moment = sigma_y^2 = = (FWHM_y/2.355)^2
-    float Sxy;   ///< xy cross moment = sigma_xy
-    float Sum;   ///< Pixel sum above sky (background).
-    float Peak;  ///< Peak counts above sky.
-    float Sky;   ///< Sky level (background).
-    float dSky;  ///< local Sky variance
-    float SN;    ///< approx signal-to-noise
-    int nPixels; ///< Number of pixels used.
+    float Mx;     ///< X-coord of centroid.
+    float My;     ///< Y-coord of centroid.
+    float Mxx;    ///< x-second moment = sigma_x^2 = = (FWHM_x/2.355)^2
+    float Mxy;    ///< xy cross moment = sigma_xy
+    float Myy;    ///< y-second moment = sigma_y^2 = = (FWHM_y/2.355)^2
+
+    float Mxxx;    ///< third moment
+    float Mxxy;    ///< third moment
+    float Mxyy;    ///< third moment
+    float Myyy;    ///< third moment
+
+    float Mxxxx;   ///< fourth moment
+    float Mxxxy;   ///< fourth moment
+    float Mxxyy;   ///< fourth moment
+    float Mxyyy;   ///< fourth moment
+    float Myyyy;   ///< fourth moment
+
+    float Sum;    ///< Pixel sum above sky (background).
+    float Peak;   ///< Peak counts above sky.
+    float Sky;    ///< Sky level (background).
+    float dSky;   ///< local Sky variance
+    float SN;     ///< approx signal-to-noise
+    int nPixels;  ///< Number of pixels used.
 }
 pmMoments;
