Index: trunk/archive/pslib/include/psBitMask.h
===================================================================
--- trunk/archive/pslib/include/psBitMask.h	(revision 257)
+++ trunk/archive/pslib/include/psBitMask.h	(revision 344)
@@ -9,6 +9,6 @@
 /** A bitmask of arbitrary length. */
 typedef struct {
-    int n;				//!< Number of chars that form the mask
-    char *bits;				//!< The bits
+    int n;				///< Number of chars that form the mask
+    char *bits;				///< The bits
 } psBitMask;
 
@@ -19,9 +19,9 @@
 
 /** Constructor */
-psBitMask *psBitMaskAlloc(int n		//!< Number of bits required
+psBitMask *psBitMaskAlloc(int n		///< Number of bits required
     );
 
 /** Destructor */
-void psBitMaskFree(psBitMask *restrict myMask //!< Bit mask to destroy
+void psBitMaskFree(psBitMask *restrict myMask ///< Bit mask to destroy
     );
 
@@ -30,21 +30,21 @@
 /** Set a bit mask */
 psBitMask *
-psBitMaskSet(psBitMask *outMask,	//!< Output bit mask or NULL
-	     const psBitMask *myMask,	//!< Input bit mask
-	     int bit			//!< Bit to set
+psBitMaskSet(psBitMask *outMask,	///< Output bit mask or NULL
+	     const psBitMask *myMask,	///< Input bit mask
+	     int bit			///< Bit to set
     );
 
 /** Check a bit mask.  Returns true or false */
 int
-psBitMaskTest(const psBitMask *checkMask, //!< Bit mask to check
-	      int bit			//!< Bit to check
+psBitMaskTest(const psBitMask *checkMask, ///< Bit mask to check
+	      int bit			///< Bit to check
     );
 
 /** apply the given operator to two bit masks */
 psBitMask *
-psBitMaskOp(psBitMask *outMask,		//!< Output bit mask or NULL
-	    const psBitMask *restrict inMask1, //!< Input bit mask 1
-	    char *operator,		//!< bit mask operator (AND, OR, XOR)
-	    const psBitMask *restrict inMask2 //!< Input bit mask 2
+psBitMaskOp(psBitMask *outMask,		///< Output bit mask or NULL
+	    const psBitMask *restrict inMask1, ///< Input bit mask 1
+	    char *operator,		///< bit mask operator (AND, OR, XOR)
+	    const psBitMask *restrict inMask2 ///< Input bit mask 2
     );
 
