Index: trunk/psLib/src/imageops/psImageConvolve.h
===================================================================
--- trunk/psLib/src/imageops/psImageConvolve.h	(revision 32725)
+++ trunk/psLib/src/imageops/psImageConvolve.h	(revision 35767)
@@ -242,5 +242,6 @@
     );
 
-/// Smooth an image by parts using 1D Gaussian independently in x and y, allowing for masked pixels
+/// Smooth an imageby parts using 1D Gaussian independently in x and y, allowing for
+/// MASKED PIXELS
 ///
 /// Applies a circularly symmetric Gaussian smoothing first in x and then in y
@@ -256,5 +257,5 @@
     );
 
-/// Smooth particular pixels on an image, allowing for masked pixels
+/// Smooth particular pixels on an image, allowing for MASKED PIXELS
 ///
 /// Applies a circularly symmetric Gaussian smoothing first in x and then in y
@@ -271,4 +272,9 @@
     );
 
+/// Smooth an image by parts using 1D Gaussian independently in x and y, allowing for
+/// MASKED PIXELS : THREADED VERSION
+///
+/// Applies a circularly symmetric Gaussian smoothing first in x and then in y
+/// directions with just a vector.  This process is 2N faster than 2D convolutions (in general).
 psImage *psImageSmoothMask_Threaded(psImage *output,
                                     const psImage *image,
@@ -279,4 +285,17 @@
                                     float minGauss);
 
+/// Smooth an image by parts using 1D Gaussian independently in x and y, allowing for
+/// MASKED PIXELS : THREADED VERSION
+///
+/// Applies a circularly symmetric Gaussian smoothing first in x and then in y
+/// directions with just a vector.  This process is 2N faster than 2D convolutions (in general).
+psImage *psImageSmoothNoMask_Threaded(psImage *output,
+                                    const psImage *image,
+                                    float sigma,
+                                    float numSigma,
+                                    float minGauss);
+
+/// Smooth an image by parts IN-SITU using 1D Gaussian independently in x and y, allowing
+/// for MASKED PIXELS
 bool psImageSmoothMaskF32(
     psImage *image,                    ///< the image to be smoothed
