| 24 | | || MD || chip/camera/warp || / || 130/610/85 || 130/500/65 || TBD || 41717 exposures || || |
| 25 | | || || night stk || ~291k || 860 || 500 || TBD || typically 8 inputs, sometimes >20 in marginal nights, ~4849*60 skycells || || |
| 26 | | || || ref stk || 15141 || 6700 || 1500 || TBD || 5 seasons || |
| | 24 | || MD || chip/camera/warp || ~2500k/41717/2500k || 130/610/85 || 130/500/65 || TBD || 41717 exposures *60 imfiles/55-60 skycells || || |
| | 25 | || || night stk || ~291k || 860 || 500 || TBD || typically 8 inputs, sometimes >20 in marginal nights, ~4849*55-60 skycells || || |
| | 26 | || || ref stk || 15141 || 6700 || 1500 || TBD || Nin~80, 5 seasons || |
| 73 | | * chip/cam/warp ~5x12/4x15 ~200 jobs/hr max possible in general?, ~8-9 days |
| 74 | | * iq stack |
| 75 | | * night stack |
| 76 | | * ref stack |
| 77 | | * deep stack |
| 78 | | * WSref diff |
| 79 | | * SSref diff |
| 80 | | * all staticsky + skycal ~ |
| | 73 | * chip/cam/warp ~5x12/4x15 ~225 jobs, ~17+1.5+11 ~30 days |
| | 74 | * iq stack ~5x12/4x15 ~225 jobs, ~9 hrs |
| | 75 | * night stack ~5x12/4x15 ~225 jobs, ~13 days |
| | 76 | * ref stack ~5x12/4x15 ~225 jobs, ~5 days |
| | 77 | * deep stack ~1x15 ~15 jobs, ~88 days (pv2 took ~70d, may take longer for pv3 if don't let as much get clipped for Nin on edge skycells) |
| | 78 | * WSref diff ~5x12/4x15 ~225 jobs, |
| | 79 | * SSref diff ~5x12/4x15 ~225 jobs, |
| | 80 | * all staticsky + skycal ~5x12/4x15 ~225 jobs, |