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Timestamp:
Aug 31, 2013, 5:55:16 AM (13 years ago)
Author:
eugene
Message:

merge changes from EAM branch (pmModel_CentralPixel functions for sersic-like model support; add interactive mode to PCM LMM fitting; harder PCM LMM damping (nu scaled by 3 not 2); add EXT_AND SKY and SHAPE fitting modes, include sky in INDEX-only fits; ifdefs for trace-only values; allow positions to go to 100,000; major re-work of central pixel & flux for sersic-like models; add pmPCMMakeModel function to generate the flux for an arbitrary model

Location:
trunk/psModules
Files:
2 edited

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  • trunk/psModules

  • trunk/psModules/src/objects/models/pmModel_EXP.c

    r35768 r36085  
    4545#include "pmPSFtry.h"
    4646#include "pmDetections.h"
     47#include "pmModel_CentralPixel.h"
    4748
    4849#include "pmModel_EXP.h"
     
    6566// Lax parameter limits
    6667static float paramsMinLax[] = { -1.0e3, 1.0e-2, -100, -100, 0.05, 0.05, -1.0 };
    67 static float paramsMaxLax[] = { 1.0e5, 1.0e8, 1.0e4, 1.0e4, 100, 100, 1.0 };
     68static float paramsMaxLax[] = { 1.0e5, 1.0e9, 1.0e5, 1.0e5, 100, 100, 1.0 };
    6869
    6970// Moderate parameter limits
     
    7879static float *paramsMinUse = paramsMinLax;
    7980static float *paramsMaxUse = paramsMaxLax;
    80 static float betaUse[] = { 1000, 3e6, 5, 5, 1.0, 1.0, 0.5};
     81static float betaUse[] = { 2, 3e6, 5, 5, 10.0, 10.0, 0.5};
    8182
    8283static bool limitsApply = true;         // Apply limits?
    8384
    84 # include "pmModel_SERSIC.CP.h"
     85// # include "pmModel_SERSIC.CP.h"
     86
     87// the problems I'm having with the SERSIC-like functions are:
     88// 1) making sure I have the right functional form so that PAR[SXX,etc] represent R_eff (half-light radius)
     89// 2) getting the central pixel right
     90// 3) getting the derivaties right.
    8591
    8692psF32 PM_MODEL_FUNC (psVector *deriv,
     
    101107    psAssert (z >= 0, "do not allow negative z values in model");
    102108
    103     float index = 1.0;
    104     float par7 = 0.5;
    105     float bn = 1.9992*index - 0.3271;
    106     float Io = exp(bn);
    107 
    108     psF32 f2 = bn*sqrt(z);
    109     psF32 f1 = Io*exp(-f2);
    110 
     109    // for EXP, we can hard-wire kappa(1):
     110    // float index = 1.0;
     111    float kappa = 1.70056;
     112
     113    // sqrt(z) is r
     114    float q = kappa*sqrt(z);
     115    psF32 f0 = exp(-q);
     116
     117    assert (isfinite(q));
     118
     119    // only worry about the central 4 pixels at most
    111120    psF32 radius = hypot(X, Y);
    112     if (radius < 1.0) {
    113 
    114         // ** use bilinear interpolation to the given location from the 4 surrounding pixels centered on the object center
    115 
    116         // first, use Rmajor and index to find the central pixel flux (fraction of total flux)
    117         psEllipseAxes axes;
    118         pmModelParamsToAxes (&axes, PAR[PM_PAR_SXX], PAR[PM_PAR_SXY], PAR[PM_PAR_SYY], true);
    119 
    120         // get the central pixel flux from the lookup table
    121         float xPix = (axes.major - centralPixelXo) / centralPixeldX;
    122         xPix = PS_MIN (PS_MAX(xPix, 0), centralPixelNX - 1);
    123         float yPix = (index - centralPixelYo) / centralPixeldY;
    124         yPix = PS_MIN (PS_MAX(yPix, 0), centralPixelNY - 1);
    125 
    126         // the integral of a Sersic has an analytical form as follows:
    127         float logGamma = lgamma(2.0*index);
    128         float bnFactor = pow(bn, 2.0*index);
    129         float norm = 2.0 * M_PI * PS_SQR(axes.major) * index * exp(bn) * exp(logGamma) / bnFactor;
    130 
    131         // XXX interpolate to get the value
    132         // XXX for the moment, just integerize
    133         // XXX I need to multiply by the integrated flux to get the flux in the central pixel
    134         float Vcenter = centralPixel[(int)yPix][(int)xPix] * norm;
    135        
    136         float px1 = 1.0 / PAR[PM_PAR_SXX];
    137         float py1 = 1.0 / PAR[PM_PAR_SYY];
    138         float z10 = PS_SQR(px1);
    139         float z01 = PS_SQR(py1);
    140 
    141         // which pixels do we need for this interpolation?
    142         // (I do not keep state information, so I don't know anything about other evaluations of nearby pixels...)
    143         if ((X >= 0) && (Y >= 0)) {
    144             float z11 = z10 + z01 + PAR[PM_PAR_SXY]; // X * Y positive
    145             float V00 = Vcenter;
    146             float V10 = Io*exp(-bn*pow(z10,par7));
    147             float V01 = Io*exp(-bn*pow(z01,par7));
    148             float V11 = Io*exp(-bn*pow(z11,par7));
    149             f1 = interpolatePixels(V00, V10, V01, V11, X, Y);
    150         }
    151         if ((X < 0) && (Y >= 0)) {
    152             float z11 = z10 + z01 - PAR[PM_PAR_SXY]; // X * Y negative
    153             float V00 = Io*exp(-bn*pow(z10,par7));
    154             float V10 = Vcenter;
    155             float V01 = Io*exp(-bn*pow(z11,par7));
    156             float V11 = Io*exp(-bn*pow(z01,par7));
    157             f1 = interpolatePixels(V00, V10, V01, V11, (1.0 + X), Y);
    158         }
    159         if ((X >= 0) && (Y < 0)) {
    160             float z11 = z10 + z01 - PAR[PM_PAR_SXY]; // X * Y negative
    161             float V00 = Io*exp(-bn*pow(z01,par7));
    162             float V10 = Io*exp(-bn*pow(z11,par7));
    163             float V01 = Vcenter;
    164             float V11 = Io*exp(-bn*pow(z10,par7));
    165             f1 = interpolatePixels(V00, V10, V01, V11, X, (1.0 + Y));
    166         }
    167         if ((X < 0) && (Y < 0)) {
    168             float z11 = z10 + z01 + PAR[PM_PAR_SXY]; // X * Y positive
    169             float V00 = Io*exp(-bn*pow(z11,par7));
    170             float V10 = Io*exp(-bn*pow(z10,par7));
    171             float V01 = Io*exp(-bn*pow(z01,par7));
    172             float V11 = Vcenter;
    173             f1 = interpolatePixels(V00, V10, V01, V11, (1.0 + X), (1.0 + Y));
    174         }
    175     }   
    176 
    177     psF32 z0 = PAR[PM_PAR_I0]*f1;
    178     psF32 f0 = PAR[PM_PAR_SKY] + z0;
    179 
    180     assert (isfinite(f2));
     121    if (radius <= 1.5) {
     122        f0 = pmModelCP_SersicSubpix (X, Y, PAR[PM_PAR_SXX], PAR[PM_PAR_SXY], PAR[PM_PAR_SYY], 1.0, 51);
     123    }
     124    assert (isfinite(f0));
     125
     126    psF32 f1 = PAR[PM_PAR_I0]*f0;
     127    psF32 f = PAR[PM_PAR_SKY] + f1;
     128
    181129    assert (isfinite(f1));
    182     assert (isfinite(z0));
    183     assert (isfinite(f0));
     130    assert (isfinite(f));
    184131
    185132    if (deriv != NULL) {
     
    187134
    188135        dPAR[PM_PAR_SKY]  = +1.0;
    189         dPAR[PM_PAR_I0]   = +f1;
    190 
    191         // gradient is infinite for z = 0; saturate at z = 0.01
    192         // z1 is -df/dz (the negative sign is canceled by most of dz/dPAR[i]
    193         psF32 z1 = (z < 0.01) ? 0.5*bn*z0/sqrt(0.01) : 0.5*bn*z0/sqrt(z);
    194 
    195         // XXX dampen SXX and SYY as in GAUSS?
    196         dPAR[PM_PAR_XPOS] = +1.0*z1*(2.0*px/PAR[PM_PAR_SXX] + Y*PAR[PM_PAR_SXY]);
    197         dPAR[PM_PAR_YPOS] = +1.0*z1*(2.0*py/PAR[PM_PAR_SYY] + X*PAR[PM_PAR_SXY]);
    198         dPAR[PM_PAR_SXX]  = +2.0*z1*px*px/PAR[PM_PAR_SXX];
    199         dPAR[PM_PAR_SYY]  = +2.0*z1*py*py/PAR[PM_PAR_SYY];
    200         dPAR[PM_PAR_SXY]  = -1.0*z1*X*Y;
    201     }
    202     return (f0);
     136        dPAR[PM_PAR_I0]   = +f0;
     137
     138        if (z > 0.01) {
     139          float z1 = 0.5*f1*kappa/sqrt(z);
     140          dPAR[PM_PAR_XPOS] = +1.0*z1*(2.0*px + Y*PAR[PM_PAR_SXY]);
     141          dPAR[PM_PAR_YPOS] = +1.0*z1*(2.0*py + X*PAR[PM_PAR_SXY]);
     142          dPAR[PM_PAR_SXX]  = +2.0*z1*px*px/PAR[PM_PAR_SXX];
     143          dPAR[PM_PAR_SYY]  = +2.0*z1*py*py/PAR[PM_PAR_SYY];
     144          dPAR[PM_PAR_SXY]  = -1.0*z1*X*Y;
     145        } else {
     146          // gradient -> 0 for z -> 0, but has undef form
     147          float z1 = 0.5*f1*kappa;
     148          dPAR[PM_PAR_XPOS] = +1.0*z1*(2.0/PAR[PM_PAR_SXX] + PAR[PM_PAR_SXY]);
     149          dPAR[PM_PAR_YPOS] = +1.0*z1*(2.0/PAR[PM_PAR_SYY] + PAR[PM_PAR_SXY]);
     150          dPAR[PM_PAR_SXX]  = +2.0*z1*px/PAR[PM_PAR_SXX]/PAR[PM_PAR_SXX];
     151          dPAR[PM_PAR_SYY]  = +2.0*z1*py/PAR[PM_PAR_SYY]/PAR[PM_PAR_SYY];
     152          dPAR[PM_PAR_SXY]  = -1.0*z1;
     153        }
     154    }
     155    return (f);
    203156}
    204157
     
    314267    psEllipseAxes axes;
    315268    pmModelParamsToAxes (&axes, PAR[PM_PAR_SXX], PAR[PM_PAR_SXY], PAR[PM_PAR_SYY], true);
    316     float AspectRatio = axes.minor / axes.major;
    317 
    318     float index = 1.0;
    319     float bn = 1.9992*index - 0.3271;
    320 
    321     // the integral of a Sersic has an analytical form as follows:
    322     float logGamma = lgamma(2.0*index);
    323     float bnFactor = pow(bn, 2.0*index);
    324     float norm = 2.0 * M_PI * PS_SQR(axes.major) * index * exp(bn) * exp(logGamma) / bnFactor;
    325    
    326     psF64 Flux = PAR[PM_PAR_I0] * norm * AspectRatio;
    327 
    328     return(Flux);
     269
     270    // static value for EXP:
     271    float norm = 0.34578; // \int exp(-kappa*sqrt(z)) r dr
     272
     273    float flux = PAR[PM_PAR_I0] * 2.0 * M_PI * axes.major * axes.minor * norm;
     274
     275    return(flux);
    329276}
    330277
     
    345292    pmModelParamsToAxes (&axes, PAR[PM_PAR_SXX], PAR[PM_PAR_SXY], PAR[PM_PAR_SYY], true);
    346293
    347     // f = Io exp(-sqrt(z)) -> sqrt(z) = ln(Io/f)
    348     psF64 zn = log(PAR[PM_PAR_I0] / flux);
    349     psF64 radius = axes.major * sqrt (2.0) * zn;
     294    // static value for EXP:
     295    float kappa = 1.70056;
     296
     297    // f = Io exp(-kappa*sqrt(z)) -> sqrt(z) = ln(Io/f) / kappa
     298    psF64 zn = log(PAR[PM_PAR_I0] / flux) / kappa;
     299    psF64 radius = axes.major * zn;
    350300
    351301    psAssert (isfinite(radius), "fix this code: radius should not be nan for Io = %f, flux = %f, major = %f (%f, %f, %f)",
     
    501451    return;
    502452}
     453
     454# if (0)
     455void bilin_inter_function () {
     456        // first, use Rmajor and index to find the central pixel flux (fraction of total flux)
     457        psEllipseAxes axes;
     458        pmModelParamsToAxes (&axes, PAR[PM_PAR_SXX], PAR[PM_PAR_SXY], PAR[PM_PAR_SYY], true);
     459
     460        // get the central pixel flux from the lookup table
     461        float xPix = (axes.major - centralPixelXo) / centralPixeldX;
     462        xPix = PS_MIN (PS_MAX(xPix, 0), centralPixelNX - 1);
     463        float yPix = (index - centralPixelYo) / centralPixeldY;
     464        yPix = PS_MIN (PS_MAX(yPix, 0), centralPixelNY - 1);
     465
     466        // the integral of a Sersic has an analytical form as follows:
     467        float logGamma = lgamma(2.0*index);
     468        float bnFactor = pow(bn, 2.0*index);
     469        float norm = 2.0 * M_PI * PS_SQR(axes.major) * index * exp(bn) * exp(logGamma) / bnFactor;
     470
     471        // XXX interpolate to get the value
     472        // XXX for the moment, just integerize
     473        // XXX I need to multiply by the integrated flux to get the flux in the central pixel
     474        float Vcenter = centralPixel[(int)yPix][(int)xPix] * norm;
     475       
     476        float px1 = 1.0 / PAR[PM_PAR_SXX];
     477        float py1 = 1.0 / PAR[PM_PAR_SYY];
     478        float z10 = PS_SQR(px1);
     479        float z01 = PS_SQR(py1);
     480
     481        // which pixels do we need for this interpolation?
     482        // (I do not keep state information, so I don't know anything about other evaluations of nearby pixels...)
     483        if ((X >= 0) && (Y >= 0)) {
     484            float z11 = z10 + z01 + PAR[PM_PAR_SXY]; // X * Y positive
     485            float V00 = Vcenter;
     486            float V10 = Io*exp(-bn*pow(z10,par7));
     487            float V01 = Io*exp(-bn*pow(z01,par7));
     488            float V11 = Io*exp(-bn*pow(z11,par7));
     489            f1 = interpolatePixels(V00, V10, V01, V11, X, Y);
     490        }
     491        if ((X < 0) && (Y >= 0)) {
     492            float z11 = z10 + z01 - PAR[PM_PAR_SXY]; // X * Y negative
     493            float V00 = Io*exp(-bn*pow(z10,par7));
     494            float V10 = Vcenter;
     495            float V01 = Io*exp(-bn*pow(z11,par7));
     496            float V11 = Io*exp(-bn*pow(z01,par7));
     497            f1 = interpolatePixels(V00, V10, V01, V11, (1.0 + X), Y);
     498        }
     499        if ((X >= 0) && (Y < 0)) {
     500            float z11 = z10 + z01 - PAR[PM_PAR_SXY]; // X * Y negative
     501            float V00 = Io*exp(-bn*pow(z01,par7));
     502            float V10 = Io*exp(-bn*pow(z11,par7));
     503            float V01 = Vcenter;
     504            float V11 = Io*exp(-bn*pow(z10,par7));
     505            f1 = interpolatePixels(V00, V10, V01, V11, X, (1.0 + Y));
     506        }
     507        if ((X < 0) && (Y < 0)) {
     508            float z11 = z10 + z01 + PAR[PM_PAR_SXY]; // X * Y positive
     509            float V00 = Io*exp(-bn*pow(z11,par7));
     510            float V10 = Io*exp(-bn*pow(z10,par7));
     511            float V01 = Io*exp(-bn*pow(z01,par7));
     512            float V11 = Vcenter;
     513            f1 = interpolatePixels(V00, V10, V01, V11, (1.0 + X), (1.0 + Y));
     514        }
     515}
     516# endif
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